// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .s}


//-------------MAIN---------------
thread 'YOUZI' 
wait 0 
04ED: load_animation "dragonball" 
wait 1 
jump @YOUZI_41 

:YOUZI_41
wait 0
Camera.Shake(10)
04C4: store_coords_to $R1 $R2 $R3 from_actor $PLAYER_ACTOR with_offset 0.02 1.0 0.35  
04C4: store_coords_to 6@ 7@ 8@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 
09E5: create_flash_light_at 6@ 7@ 8@ RGB_mask 255 0 0 radius 2.9 
016F: create_particle 3 rotation_factor 0.0 size 2.9 intensity 1 flags 255 0 0 at 6@ 7@ 8@
$Y = 2.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35  
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible  
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible  
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible  
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible  
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible  
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible      
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible     
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible  
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible     
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible  
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible  
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible       
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible  
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible  
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible     
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible      
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible      
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible     
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible     
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible     
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible      
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible     
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible     
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35  
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible  
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible  
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible  
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible  
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible  
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible      
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible     
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible  
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible     
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible  
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible  
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible       
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible  
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible  
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible 
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible     
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible      
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible      
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible     
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible     
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible     
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible      
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible     
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible     
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible   
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
$Y += 3.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
064B: 1@ = create_particle "blood_heli" at 1@ 2@ 3@ type 1 
064C: make_particle 1@ visible    
if 
   Actor.Animation($PLAYER_ACTOR) == "KAMEHAMEHA"
jf @YOUZI_164 
jump @YOUZI_41 

:YOUZI_164
wait 1 
0A93: end_custom_thread 


